Product Designer Salem
Product Designer Salem
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Salem, India
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Posted: less than a week ago
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Save
Description
Company Description Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.
Role Description We're hiring a Product Designer (UI/UX) to own how our games look and feel — every menu, every flow, every tap. You'll shape the player experience from first open to deep engagement, working hand-in-hand with game designers and developers. We care about craft, but we care more about speed and clarity. You should be comfortable designing in the morning and seeing it in-game by evening.
Qualifications
1+ years of experience designing UI/UX for mobile games — shipped titles strongly preferred
Strong visual design and illustration skills — you can create icons, badges, in-game assets, and promotional visuals, not just wireframes
Proficiency in Figma (or equivalent) for UI flows, plus Photoshop/Illustrator for asset creation and icon work
A feel for game-UI aesthetics — personality, depth, and polish, not just clean SaaS screens
Ability to design intuitive flows for complex systems — lobbies, shops, progression screens, battle passes, social features
Comfort handing off production-ready assets, sprites, and specs to developers
Positive instincts on information hierarchy, touch targets, and mobile ergonomics
Understanding of F2P UI patterns — what makes players tap "Buy," complete onboarding, or come back tomorrow
Ability to move rapid without sacrificing quality — you know when to polish and when to ship
Robust communication skills; able to work async with a small cross-functional team
Nice to Have
Experience designing for competitive/PvP games (ranked lobbies, matchmaking screens, post-match flows)
Familiarity with Unity UI workflows or Roblox UI development
Motion design chops — transitions, micro-interactions, feedback Apply on Kit Job: kitjob.in/job/4ncel2
Role Description We're hiring a Product Designer (UI/UX) to own how our games look and feel — every menu, every flow, every tap. You'll shape the player experience from first open to deep engagement, working hand-in-hand with game designers and developers. We care about craft, but we care more about speed and clarity. You should be comfortable designing in the morning and seeing it in-game by evening.
Qualifications
1+ years of experience designing UI/UX for mobile games — shipped titles strongly preferred
Strong visual design and illustration skills — you can create icons, badges, in-game assets, and promotional visuals, not just wireframes
Proficiency in Figma (or equivalent) for UI flows, plus Photoshop/Illustrator for asset creation and icon work
A feel for game-UI aesthetics — personality, depth, and polish, not just clean SaaS screens
Ability to design intuitive flows for complex systems — lobbies, shops, progression screens, battle passes, social features
Comfort handing off production-ready assets, sprites, and specs to developers
Positive instincts on information hierarchy, touch targets, and mobile ergonomics
Understanding of F2P UI patterns — what makes players tap "Buy," complete onboarding, or come back tomorrow
Ability to move rapid without sacrificing quality — you know when to polish and when to ship
Robust communication skills; able to work async with a small cross-functional team
Nice to Have
Experience designing for competitive/PvP games (ranked lobbies, matchmaking screens, post-match flows)
Familiarity with Unity UI workflows or Roblox UI development
Motion design chops — transitions, micro-interactions, feedback Apply on Kit Job: kitjob.in/job/4ncel2
Highlights
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Company nameFlecks Labs
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Job positionProduct Designer Salem
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More info about this ad
Product Designer Salem has been posted in the Salem Design & Architecture category on Locanto.
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