India

3D Modeler/Animator Intern (Chennai)

3D Modeler/Animator Intern (Chennai)
Description
3D Modeler/Animator Intern Position Overview The 3D Modeler/Animator Intern will assist in the creation, rigging, and animation of real-time assets for BOA XR's mixed reality games. You'll work on producing low-poly, performance-optimized 3D content using Blender and Maya, with assets shipped directly into Unity for Meta Quest 3 and emerging smartglasses platforms. This role is for those who want to engage in building production-ready XR art pipelines. Duration: 3 Months (Unpaid). Performance Clause: Candidates performing extraordinarily will be offered a 3-month extension as a paid internship, with the potential for a subsequent full-time employment offer. Key Responsibilities Real-Time Asset Creation: Model game-ready, low-poly meshes for characters, props, and environments, with strict adherence to tri-count budgets for standalone XR hardware. UV Unwrapping & Texturing: Produce clean UV layouts and author hand-painted or PBR textures using Substance Painter, Photoshop, or Blender's texture paint workflow. Rigging & Skinning: Build production-grade rigs with proper weight painting, IK/FK setups, and control structures suitable for both gameplay and cinematic animation. Animation: Create keyframe animations for character locomotion, combat, idle states, and creature behaviors — with attention to looping, blending, and root motion considerations for Unity's Animator/Mecanim system. Pipeline Integration: Export FBX assets with correct scale, pivot, and naming conventions; troubleshoot import issues in Unity and validate in-engine performance. Optimization: Bake normal/AO maps from high-poly sculpts, retopologize where needed, and ensure all assets meet draw call and material count targets for Quest 3. Requirements Blender or Maya Proficiency: Robust working knowledge of at least one industry-standard DCC tool, with demonstrable modeling and animation work. Topology Fundamentals: Solid grasp of clean edge flow, quad-based topology, and deformation-friendly geometry fo Apply on Kit Job: kitjob.in/job/4n89j7
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