Description
Company Description Flecks Labs builds games that players love— engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.Role Description We're hiring a Product Designer (UI/UX) to own how our games look and feel— every menu, every flow, every tap. You'll shape the player experience from first open to deep engagement, working hand-in-hand with game designers and developers. We care about craft, but we care more about speed and clarity. You should be comfortable designing in the morning and seeing it in-game by evening.Qualifications 1+ years of experience designing UI/UX for mobile games— shipped titles strongly preferred Strong visual design and illustration skills — you can create icons, badges, in-game assets, and promotional visuals, not just wireframes Proficiency in Figma (or equivalent) for UI flows, plus Photoshop/Illustrator for asset creation and icon workA feel for game-UI aesthetics— personality, depth, and polish, not just clean SaaS screens Ability to design intuitive flows for complex systems — lobbies, shops, progression screens, battle passes, social features Comfort handing off production-ready assets, sprites, and specs to developersGood instincts on information hierarchy, touch targets, and mobile ergonomics Understanding of F2P UI patterns— what makes players tap \"Buy,\" complete onboarding, or come back tomorrow Ability to move fast without sacrificing quality — you know when to polish and when to ship Strong communication skills; able to work async with a small cross-functional teamNice to Have Experience designing for competitive/PvP games (ranked lobbies, matchmaking screens, post-match flows) Familiarity with Unity UI workflows or Roblox UI development Motion design chops— transitions, micro-interactions, feedback animations Exposure to player data and the ability to translate retention/conversion metrics into design decisionsPrior experience at an indie or mobile-first studio